The almgihty Demon King who has sworn loyalty to the sorcerer Babidi.

Strategy Edit

Dabura is a very complete fighter, good on every situation, and even able to deal with giants, through not without difficulties.

Best moves Edit

Rolling Hammer + Chain Heavy Combo Edit

Being probably the best melee combo of the game, don't be afraid to use it.

  • First part : Rolling Hammer set :
    • Rush 5, Rush In, Rush 4, charged Rolling Hammer
    • 5xA, X/N, 4xA, right/left and charge B, 4xA, charge B.
    • Deals around 3.860 HP damages and gives 6.500 Ki.
  • Second part : Chain Heavy Combo loop :
    • Loop Rush 4 and charged Heavy Finish.
    • Loop 4xA, charge B.
    • Moment to charge B is when Dabura is doing an down-to-up slash with his sword.
    • Each loop deals around 4.160 HP damages, and gives 5.200 Ki.
  • Final part : Air Combo
    • Rush 1-4, Lift Strike, Homing Dragon, Air Combo 4
    • 1-4xA, up and charge B, X/N, B, 1-4xA, B.
    • Deals around 13.095 HP damages and give 10.400 Ki
    • Finally, the first part and the Air combo together, without any loop, can deal around ? HP damages and give 16.900 ? Ki.

It is even possible to end the combo with a fully charged Evil Impulse if you have 4 Ki Bars (80.000 Ki). Can deal 11.400 additional damages, to a total of 34.280 HP, without Chain Heavy loop !

Evil Flame Edit

Instant cast, around 9.000 HP damages, 3 Ki Bars, flame-type attack's great invisible hitbox and multiple hits, allowing to hit sidesteping or dodging ennemies, even if they have Afterimage, and damages them easily. All of this make Evil Flame an excellent move, perhaps one of the best of the game !

For best use, use it at close or medium range, without any combo (for example, an ejected ennemy by a smash, an Air combo or a Giant throw will be out of Evil Flame's odd range), and possibly preceeded by a Blade Ki Blast.

Evil Flame is great against all ennemies, including giants which against this move will be Dabura's main weapon.

Mystic Breath Edit

A perfect support move for melee players. Dabura is able to paralyze his ennemy every X seconds, and a single paralysis can lead ennemy to death if Chain Heavy Combo is correctly used right after.

In another hand, Dabura's two other Blast Stock uses (Afterimage and Max Power Mode) are also useful, and it isn't necessary to paralyze the ennemy to use Chain Heavy Combo of him. Then, decision on what to do with Blast Stocks is up to the player.

Against giants, don't use a combo right after Mystic Breath, but rather a smash in order to gather up some Ki for Evil Flame or even Max Power Mode.

Blade Ki Blast Edit

Arguably the best charged Ki Blast ! Cost almost a half Ki Bar and deals low damages, but is unblockable, man-sized and has a straight trajectory. Use it and abuse it on all situations : to harass ennemy from afar, to punish a nearby opponent punching the void in attempt to hit you, to preceed a Blast Move, to preceed a dash, to preceed a dash end...

This move is particulary useful to keep giants at bay. It won't stop them to recover and approaching you, but it will buy Dabura some time to build up either Ki for Evil Flame (especially with Ki Control equipped) or Blast Stock to use Mystic Breath then a smash.

Max Power Mode Edit

Once again, Dabura has high benefits in this section. Max Power Mode unlocks, among other things

  • Super Movement, particulary useful to dodge giant's attacks while postioning for a Hyper Smash.
  • Hyper Smash, a must-have against giants.
  • Unlimited Blade Ki Blasts
  • Violent rush...
  • ...which can be followed by a backward Highspeed/Super Movement and Ultimate Blast, Darkness Sword Attack. It is a short-ranged Rush Blast which replace fighters on the arena and give some time to Dabura after its execution, enough to build 3 Ki Bars for an hypothetical Evil Flame.

Useful moves Edit

After Image Strike Edit

Useful defensive move, but you are forced to have all your 3 Blast Stocks, to then consume them all and to dodge the 3 next attacks... This limits softness in Blast Stocks management.

Step In Strike Afterimage Edit

Used in a Step-In, it will avoid an ennemy's punch and relocate Dabura in ideal range for a Mystic Breath or any other move.

Body Strike Edit

Standard but always useful rush counter-attack.

Weak spots Edit

Lucky Dabura has few real weak spots.

Evil Impulse Edit

High cost and long charge time make it really hard to use it efficiently. Evil Flame is far more reliable. 

An exception can occur with Air Combo, which you can use a fully-charged Evil Impule right after.

Additional Homing Dragon and Punishing Attack Edit

Those are good Max Power Mode bonuses ; but Dabura has a great Max Power Mode finisher with Darkness Sword Attack, which can't connect with smashes.

Low Health Edit

To balance his numerous good points, Dabura has lower than majority of characters.  Defense is normal. In another hand, attacks are generally less powerful than standard, but smashes are stronger than normal and, most importantly, Dabura has Rolling Hammer and Chain Heavy Combo.

Against giant opponents Edit

Dabura isn't able to use his great melee abilities against giants, but is far to be helpless.

Main attack against giants is Evil Flame. Use it now and then. Due to their size and Evil Flame"s hitbox, giants likely can't dodge this attack.

Make also good use of Blade Ki Blast. Either do deal unblockable damages, to stop ennemy dashing at you, or to ensure ennemy can't block the Evil Flame you're firing right next. Once again, giants big size will make them almost unable to dodge this attack.

If enemy is at close range, use Mystic Breath and smash him away. Don't use Punishing or Dragon Homing, as ennemy will be susceptible of avoiding it and then be right back on close-combat range, where he'll be able to overwhelm Dabura. Smash goal is to allow you to charge as much Ki as possible to use Evil Flame.

If ennemy relentlessly stay at close range, you can try Max Power Mode, then dodge punches and positionning in ennemy's back or side with Super Movement, and then use Hyper Smash to blow him away. Once again, don't use Homing Dragon nor Vanishing Attack after, as goal is to keep ennemy away and possibly disoriented. Then, you can spam Blade Ki Blast until Max Power Mode wears off.

Ultimately, you can use Afterimage, to dodge an attack and immediatly charge a smash. But beware, by a single rush, ennemy can drain all your 3 Afterimages.

Z-Items Edit

There are items which work the best with Demon King Dabura :

  1. Equipment Slot +3
  2. Health +19 : Best resistance item (Defense +19 is second and Mystery of Sheron is last, on Majin Buu and probably on all characters).
  3. Attack +19 : a
  4. Blast 2 +19 : a
  5. Ki Control : a

Offensive items : depends on your fighting preferences,

Movelist Edit

Melee Edit

Rush attacks and combos
Hits combo Input Finisher Damages Ki
Single punch 1 A Heavy Finish 150 + 650
Second punch 2 2xA Heavy Finish 350 + 1.300
Third punch 3 3xA Kiai Cannon 590 + 1.950
Kick 4 4xA Heavy Finish 950 + 2.600
Clap 5 5xA - 1.570 + 3.250
Rush-In (5) 5xA, X/N Heavy Finish 0 .
Sword slash 6 5xA, X/N, A Heavy Finish 1.810 + 3.900
Downward slash 7 5xA, X/N, 2xA Heavy Finish 2.050 + 4.550
Horizontal slash 8 5xA, X/N, 3xA Kiai Cannon 2.410 + 5.200
Upward slash 9 5xA, X/N, 4xA Heavy Finish 2.890 + 5.850
Double handed slash 10 5xA, X/N, 5xA - 3.980 + 6.500
Chase Attack (10) 5xA, X/N, 5xA, Up + Guard - 0 - 16.384
Other Melee Techniques
Hits combo Input Follow-up Damages Ki
Grab 1 Up, X/N (Throw forward) 3.600 .
Smash 1 B (hold) Dragon Homing / Punishing Attack 730 - 1.820 + 1.300 - 3.900
Vanishing Attack 1 Smash / Homing Dragon, B Dragon Homing 4.140 + 2.600
Homing Dragon 1 Smash / Vanishing Attack, X/N, A (hold) Punishing Attack + 1.090 - 2.120 ?
Illusion Slash 1 Dragon Tornado 610 - 1.450 + 1.300 - 2.600
Rolling Hammer 1 Close combat : Left/Right, B (charge) - 440 - 740 + 650
Dash Smash Hit 1 Dash, A (charge) Sonic Impact (X/N, A, B, A) 360 - 970 + 1.300 - 2.600
Sonic Impact 4 (+3) Dash Smash Hit, B, A (include ground hit) = 3.880 - 4.490 = 5.200 - 6.500 (+3.900)
Giant Throw 0 Up + B near lying ennemy - 0 .
Hits combo Input Additional Effect Damages Ki
Body Strike 1 Rush, Guard (hold) - 610 - 9.000
Step-in Strike Afterimage 0 X/N, Guard (hold) . 0 - 9.000
Finishers and follow-ups
Hits combo Input Step-In variant ? Additional Damages Ki
Heavy Finish +1 1/2/4xA/X/N, B (hold) Normal 610 - 1.450 + 1.300 - 2.600
Heavy Crush +4 (+3) Heavy Finish, 2xB, A - = 2.920 - 3.760 (+2.310) = 7.150 - 8.450 (+5.850)
Kiai Cannon +1 3xA, B - 730 - 1.450 1.300 - 2.600
Ground Slash +1 Rush, Down + B (hold) Normal 610 - 1.450 + 1.300 - 2.600
Dragon Tornado +5 (+4) Ground Slash, 2xB, A (include ground hit) = 4.860 - 5.700 (+4.250) = 7.150 - 8.450 (+5.850)
Lift Strike +1 Rush/X/N, Up + B (hold) Normal 610 - 1.450 + 1.300 - 2.600
Full Air Combo +8 (+7) Lift Strike + X/N + B, 4xA, B (include ground hit) = 7.890 - 8.730 (+7.280) = 6.500 - 7.800 (+5.200)

Ki Blasts Edit

Ki Blasts
Input Additional info Damages Ki
Simple Ki Blast(s) 1-7xB Fire up to 7 Ki Blasts. 320 - 2.240 - 2.500 - 17.500
Blade beam B (hold) Unblockable vertical blade beam with a straight trajectory. 480 - 1.100 - 6.800 - 7.200
Dash Ki Blast Dash, B Shoots 4 Ki Blasts at cost of only one. 320 - 1.280 - 2.500
Dash Blade beam Dash, B (hold) Same as still variant. 480 - 1.100 - 6.800 - 7.200
Jump Ki Blasts Jump, B Same as Dash variant. 320 - 1.280 - 2.500
Jump Blade beam Jump, B (hold) Same as still and Dash variants. 480 - 1.100 - 6.800 - 7.200

MAX Power Mode Edit

Dabura has a good MAX Power Mode, as it includes additional Vanishing Attack, Super Movement, Violent Rush and a short-ranged Ultimate Blast

MAX Power Mode
Input Additional Info Damages
Banishing Attack +1 Smash/Dragon Homing, B Additional Banishing Attack 3.630
Homing Dragon +1 Smash/Banishing Attack, X/N and (hold) A Additional Homing Dragon 2.180
Hyper Smash Charge + (direction +) B (hold) Bypass guard ; basic move 3.390
Super Movement Any direction + Guard Teleport on a short distance .
Violent Rush AAAAA... Infinite Rush combo .
Dragon Heavy Dragon Dash / Homing Dragon + B (can hold) Punch allowing to perform Dragon Heavy Combo 1.210
Dragon Heavy Combo Dragon Dash / Homing Dragon + B (can hold), AAAAAA... Violently pummel the ennemy, quickly drain the Max Power Gauge  ?
Dragon Heavy Exit Dragon Dash / Homing Dragon + B (can hold), AAAAAA... B Kick away the ennemy, allow to use Dragon Heavy Finish + 1.820
Dragon Heavy Finish Dragon Dash / Homing Dragon + B (can hold), AAAAAA... B L2+B (charge) Fire a chargeable and weaker Evil Impulse + 900 - 6.840

Missing Techniques Edit

Missing Techniques
Standard In Max Power Mode Forms
  • Flying Kick
  • Kiai Cannon Smash
  • Smash Cancel
  • Super Dash
  • Any Brickwall effect
  • Transformation
  • Fusion

Blast techniques Edit

Blast 1
Blast Cost Quick description
Mystic Breath 2 / 3 Paralyze the ennemy and damages 2.450 HP.
After Image Strike 3 / 3 Recovers 33% of maximum HP and grant bonuses if succeded.
Blast 2 and Ultimate Blast
Ki Cost (/5) Hits Damages Wiimote move Quick description
Standard Wiimote
Evil Impulse 4 6 1.500 - 11.400 ? ? Chargeable big fireball.
Evil Flame 3 6 9.000 ? ? Invisible projectile ??
Darkness Sword Attack 5 22 13.820 ? Down Short rush, teleport to the arena's center, Dabura ends mid-air and the opponent is pushed away in front of him.

Miscellaneous Edit

Dragon Library description Edit


How to unlock Edit

Complete XXX scenario.


Outfits Edit

  1. Standard outfit.
  2. Palette swap : grey outfit and green cape.


In Dragon Adventure and Ultimate Battle Z modes Edit

Demon King Dabura is playable in  :

Demon King Dabura is fought in :

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