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Strategy Edit

Dabura is a very complete fighter, good on every situation, and even able to deal with giants, through not without difficulties.

Best moves Edit

Useful moves Edit

Situational moves Edit

Weak spots Edit

Against giant opponents Edit

Z-Items Edit

There are items which work the best with Goku/Base :

  1. Equipment Slot +3
  2. Health +19 : Best resistance item (Defense +19 is second and Mystery of Sheron is last, on Majin Buu and probably on all characters).
  3. Attack +19 : a
  4. Blast 2 +19 : a
  5. Ki Control : a

Offensive items : depends on your fighting preferences,

Movelist Edit

Melee Edit

Rush attacks and combos
Hits combo Input Finisher Damages Ki
Right punch 1 A Heavy Finish 210 + 650
Left punch 2 2xA Kiai Cannon 420 + 1.300
2nd right punch 3 3xA Flying Kick 630 + 1.950
2nd left punch 4 4xA Heavy Finish 980 + 2.600
Hammer hit 5 5xA - 1.610 + 3.250
Rush-In (5) 5xA, X/N Sway Heavy 0 .
Right kick 6 5xA, X/N, A Heavy Finish 1.820 + 3.900
Quick 2nd kick 7 5xA, X/N, 2xA Kiai Cannon 2.030 + 4.550
Circular double kick 9 5xA, X/N, 3xA Flying Kick 2.250 + 5.200
Left direct 10 5xA, X/N, 4xA Heavy Finish 2.600 + 5.850
Final kick 11 5xA, X/N, 5xA - 3.650 + 6.500
Chase Attack (11) 5xA, X/N, 5xA, Up + Guard - 0 - 16.384
Other Melee Techniques
Hits combo Input Follow-up Damages Ki
Grab 1 Up, X/N (Throw forward) 2.450 .
Smash 1 B (hold) Dragon Homing / Punishing Attack 670 - 1.400 + 1.300 - 3.900
Vanishing Attack 1 Smash / Homing Dragon, B Dragon Homing + 2.100 + 2.600
Homing Dragon 1 Smash / Vanishing Attack, X/N, A (hold) Punishing Attack + 860 - 1.720 ?
Illusion Slash 1 Dragon Tornado 630 - 1.260 + 1.300 - 2.600
Dash Smash Hit 1 Dash, A (charge) Sonic Impact (X/N, A, B, A) 350 - 980 + 1.300 - 2.600
Sonic Impact 4 (+3) Dash Smash Hit, B, A (include ground hit) = 2.490 - 3.120 = 5.200 - 6.500 (+3.900)
Giant Throw 0 Up + B near lying ennemy - 0 .
Counters
Hits combo Input Additional Effect Damages Ki
Body Strike 1 Rush, Guard (hold) - 1.340 - 9.000
Step-in Strike Throw 1 X/N, Guard (hold) . 2.450 - 9.000
Afterimage ? 0 Charge B, other input (Teleport) 0 - 9.000
Finishers and follow-ups
Hits combo Input Step-In variant ? Additional Damages Ki
Flying Kick +3 3xA, B 570 + 600
Heavy Finish +1 1/4xA, B (hold) Sway 560 - 1.470 + 1.300 - 2.600
Heavy Crush +4 (+3) Heavy Finish, 2xB, A - = 1.890 - 2.800 (+1.330) = 7.150 - 8.450 (+5.850)
Kiai Cannon +1 3xA, B - 780 - 1.340 1.300 - 2.600
Kiai Cannon Smash +3 (+2) 2xA, B, B - = 2.620 - 2.950 (+1.420) = 2.600 - 3.900 (+1.300)
Ground Slash +1 Rush, Down + B (hold) Normal 630 - 1.260 + 1.300 - 2.600
Dragon Tornado +5 (+4) Ground Slash, 2xB, A (include ground hit) = 4.750 - 5.380 (+4.120) = 7.150 - 8.450 (+5.850)
Lift Strike +1 Rush/X/N, Up + B (hold) Normal 670 - 1.340 + 1.300 - 2.600
Full Air Combo +9 (+8) Lift Strike + X/N + B, 4xA, B (include a double hit and ground hit) = 7.320 - 7.990 (+6.650) = 6.500 - 7.800 (+5.200)

Ki Blasts Edit

Ki Blasts
Input Additional info Damages Ki
Simple Ki Blast(s) 1-5xB Fire up to 5 Ki Blasts. 250 - 2.240 - 1.800 - 9.000
Fireball B (hold) Yellow fireball with straight trajectory, middle range. 450 - 1.080 - 3.000 - 3.500
Dash Ki Blasts Dash, B Shoots 3 Ki Blasts at cost of only one. 250 - 750 - 2.500
Dash Fireball Dash, B (hold) Same as still variant. 450 - 1.080 - 3.000 - 3.500
Jump Ki Blasts Jump, B Same as Dash variant. 320 - 1.280 - 2.500
Kienzan Jump, B (hold) Unblockable destructo disc. 450 - 980 - 5.500 - 5.700

MAX Power Mode Edit

MAX Power Mode
Input Additional Info Damages
Banishing Attack +1 Smash/Dragon Homing, B Additional Banishing Attack 2.100
Homing Dragon +1 Smash/Banishing Attack, X/N and (hold) A Additional Homing Dragon 1.720
Hyper Smash Charge + (direction +) B (hold) Bypass guard ; basic move 2.450
Violent Rush AAAAA... Infinite Rush combo .
Dragon Heavy Dragon Dash / Homing Dragon + B (can hold) Punch allowing to perform Dragon Heavy Combo 700
Dragon Heavy Combo Dragon Dash / Homing Dragon + B (can hold), AAAAAA... Violently pummel the ennemy, quickly drain the Max Power Gauge 300 - 350
Dragon Heavy Exit Dragon Dash / Homing Dragon + B (can hold), AAAAAA... B Kick away the ennemy, allow to use Dragon Heavy Finish + 1.400
Dragon Heavy Finish Dragon Dash / Homing Dragon + B (can hold), AAAAAA... B L2+B (charge) Fire a chargeable and weaker Evil Impulse + 2.880 - 5.220

En fait le MPM n'améliore pas le CàC, baisse même les dégats unitaires des rushs (violent rush). A part Hyper Smash

Attention pour Vanish et Homing : valeurs toujours si ennemi frappé de face.

Dragon Heavy Combo : les premiers coups usent plus que les derniers

Missing Techniques Edit

Missing Techniques
Standard In Max Power Mode Forms
  • Rolling Hammer
  • Super Dash
  • Super Movement
  • Any Brickwall effect

Blast techniques Edit

Blast 1
Blast Cost Quick description
Give me energy ! 2 / 7 Forms the Spirit Bomb, allowing to use the Ultimate Blast. Can be used 3 times (without time limit) before Ultimate Blast to enstrengthen it.
Kaio-ken 3 / 7 Enters in a special, unique and unrevertible mode, granting Attack, Defense, Blast and Armor bonuses, along with full Ki gauge and double damages from Kaioken Attack. This mode drains Ki, disable Ki charging, and ends when Ki is fully consumed.
Blast 2 and Ultimate Blast
Ki Cost (/5) Hits Damages Wiimote move Quick description
Standard Wiimote
Kamehameha 3 6 4.800

8.640

8.040

9.600

? Chargeable beam
Kaioken Attack 3 3 6.010

11.000

6.010

11.000

? Rush ; short reach, teleport to the center of the arena, then leave the ennemy at feet of the player. Damages boosted if in Kaio-ken state (second values).
Spirit Bomb (Ultimate) 5 22 16.800

25.200

33.600

20.020

?

40.040

Down Teleports to the center of the arena and launches the Spirit Bomb (formed by Give me energy !). Bigger and more powerful if Give me energy is used (up to 3 times) before.

Miscellaneous Edit

Dragon Library description Edit

-

How to unlock Edit

Complete XXX scenario.

-

Outfits Edit

  1. Standard outfit.
  2. Palette swap : grey outfit and green cape.

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In Dragon Adventure and Ultimate Battle Z modes Edit

Goku/Base is playable in  :

Goku/Base is fought in :

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