In SSJ form, Goku becomes a good standard character. He retains all of his previous melee techniques, which means he has barely all melee techniques, except Rolling Hammer, but still including counters Step-In Strike Throw and Body Strike, and Max Power Mode moves and bonus (gaining also Super Dash).
His Blasts moves are Wild Sense (3 Blast stocks), Saiyan Soul (2 Blast stocks), Angry Kamehameha (chargeable beam, with inherent downsides), Meteor Smash (long-range rush) and Instant Kamehameha (short-range rush). Wii inputs are same as for Base form. Blasts 2 requires both 3 Ki bars.
Meteor Smash is the bread and butter of SSJ Goku. It has long range and has a nice little throw which permits to charge up some Ki (but ennemy will recover fast, so few chances to charge up enough to use it in loops, even with Ki at level 20), and can be used in almost every situation except close combat : solo, after a Throw, a Giant Throw, a Step-In Strike Throw, even a Instant Kamehameha (which expulsion easily permits to charge up 2 Ki bars). Looping Meteor Smash > Charge Ki > another Meteor Smash is possible but risky, ennemy will often attacks before Ki is enoughly charged (including with Ki level at 20).
As said before, for melee fighting, SSJ Goku retains Step-In Strike Throw and Body Strike, two excellent counters. He also has (new) Step-In Kiai Cannon which, imperatively uncharged, stuns ennemy whatever he's doing and allowing to perform a single rush. If charging, ennemy can profit to attack you. Kiai Cannon still exists, but as 4xA,B move. In addition, Saiyan Soul grants Heavy Armor effect and stackable little damages (of all sources) bonuses, making SSJ Goku a real melee monster, and Wild Sense allows to counter a melee attack (or evade a Blast move).
Max Power Mode presents two good combos : (Rush > Side High Speed Motion >) Violent Rush > Backward High Speed Motion > Instant Kamehameha (High Speed Motion is the directionnal teleport while rushing, it costs no Ki while in Max Power mode, side permits to be on the back of the ennemy, backward permits to launch the Ultimate Blast at the perfect distance for a short-range Rush Blast) and more damaging but harder to land Smash > Punishing Attack x2 > Dragon Homing x2 > Meteor Smash.
Besides, SSJ Goku has an unique ability : his Charged Ki Blasts are DEADLY. They deals very heavy damages and are impossible to repel (although they can still be blocked), in addition to be fasts, pin-point accurates and having very long range. This move is so great that SSJ Goku can effectively rely only on it if you want. Only downside is it consumes Ki quite rapidly.
All in all, SSJ Goku is an excellent character, performant both at range and at melee, both with Attack and Blast moves. He can be a great melee fighter supported by Heavy Armor, 3 counters (including Wild Sense) and powerful Charged Ki Blasts for distance (and close combat with the Heavy Armor effect !), a more classical Rush Blast spammer or a Max Power mode chain attacker !
There are recommended items which work the best with Base Goten.
- Equipment Slot +3
- Health +19 : best resistance (over Defense +19 or Mystery of Sheron).
|Overall Attack rating||155 %*||%|
|Overall Defense rating||100 %||%|
|Blast Gauge charging time|
|Max Blast Stock||5|
|Ki full charging time|
|Ki bars at start of the battle||2|
|Ki bars auto regen max||2||5|
|Max Power Mode duration|
* Overall Attack rating is exceptionnally high because of Charged ki blast. For other attacks, value is around 122%.
|Base||Maxed out||Base||Maxed out|
|Rush attack||6 hits||1.980||3.030||1.610||1.000|
|Ki blasts rush||6 blasts||2.100||3.240||1.250||800|
|Charged ki blast||1 blast||2.600||3.950||1.080||660|
Common traits and techniquesEdit
|Passives||Common melee moves||Max Power Mode|
|Absorb Ki Blasts||-||Banishing Attack||Yes||Banishing Attack +||+1|
|Cyborg||-||Step-In||Yes||Homing Dragon +||+1|
|Fly||Yes||Rush In||Yes||Ki Blast Defense||-|
|Giant||Yes||Chase Attack||Yes||Rush Armor||-|
|Lock-On Type||Z-type||High Speed Motion||Yes||Super Movement||-|
|Range||-||Lift Strike / Air Combos||Yes||Super Dash||Yes|
|Stun Power||-||Ground Slash||Yes||Violent Rush||Yes|
|Stun Defense||-||Dragon Tornado||Yes||Hyper Smash||Yes|
|Rolling Hammer||-||Max Power Combo||Yes|
|Sonic Impact||Yes||Max Power Combo Finish||Yes|
Melee specific movesEdit
|Finishers||4x A , B (, B , B , A)||Kiai Cannon + Kiai Cannon Smash|
|3x A , B (, B , B , A)||Heavy Finish + Heavy Crush|
|2x A , B (, B , B , A)||Heavy Finish + Heavy Crush|
|A , B ( B)||Flying Kick|
|Counters||Rush, Guard||Body Strike|
|Step-In, Guard||Step-In Strike Throw|
|Smash cancel||Feint Sway|
|Step-In attacks||B||Step-In Kiai Cannon + Kiai Cannon Smash|
|Up + B||Sway Lift Strike|
|Down + B||Step-In Ground Slash + Dragon Tornado|
|Throw||Up + Dash||Throws ennemy straight forward.|
|Neutral||Fires up to 6 Ki Blasts with great range, speed and accuracy, and slightly curved trajectory.|
|Dash||Fires 3 regular Ki Blasts at the cost of only one.|
|Neutral||Straight-trajectory blue fireball. Very powerful, very long range and impossible to repel (but still blockable), but costly.|
|Dash||More classical big yellow slow fireball (moderate damages, short-medium range, can be repelled, little Ki cost).|
|Wild Sense||3 / 4||Grants 1 auto-counter.|
|Saiyan Soul||2 / 4||Grants Saiyan Soul status.|
|Ki Cost (/5)||Damages||Wiimote move||Description|
|Angry Kamehameha||3||5.040 10.010||7.630 15.190||9.800 12.740||Kame- hameha||Chargeable beam (min and max values).|
|Meteor Smash||3||10.520||15.690||10.500||Rush||Rush ; long reach, teleport to the center of the arena, in the air, then smash the ennemy downward.|
|Instant Kamehameha (Ultimate)||5||14.020||21.410||14.020||C-Up||Rush ; short reach, teleport to the center of the arena, in the air, then throw the ennemy straight forward.|
|Super Saiyan 2||1 / 4||(Left +) Transform||None|
|Super Saiyan 3||2 / 4||Up + Transform||None|
|Base form||Free||Down + Transform||None|
Dragon Library description Edit
The first time Dad ever became a Super Saiyan, it was when Frieza killed Krillin.
As a super Saiyan, he looked different and his power level raised to almost 50 times normal.
That first time was scary, since no one knew what was happening to him. It was like he had some sort of strange sickness that came from his Saiyan blood. The more emotional Dad got, the more his odd Saiyan powers would take over his body.
Oh, and Mom doesn’t seem to like super Saiyans very much.
- From Gohan’s Super Saiyan Observation Journal.
How to unlock Edit
Complete XXX scenario.
In Dragon Adventure and Ultimate Battle Z modes Edit
SSJ Goku is playable in :
SSJ Goku is fought in :