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SS2 Goku

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StrategyEdit

Gameplay Edit

This form is very similar to the SSJ one.

The main difference is the Blasts 1 : Instantaneous Transmission (2 Blast stocks) and Full Power (3 Blast stocks) replace Wild Sense (auto-dodge with possible counter-attack) and Saiyan Soul (gives Rush Armor and Ki Armor). Instantaneous Transmission can work like Wild Sense, as it permits to directly teleports onto the ennemy and initiate a rush, AND dodge an attack, AND makes ennemy loosing his Lock-On if he's dashing ; the difference is Instantaneous Transmission is cheaper, not automatic and can't be used inside a(n ennemy) rush. Full Power has a Ki debuff after use (reaching Max Power mode by charging up from 0 Ki will take about 12.5 seconds instead of 7.5), while SSJ 2 Goku has good Ki so no problem to reach Max Power mode manually. So, Instantaneous Transmission can be a wiser choice than Full Power.

Other great difference is Ultimate Blast : Super Kameha is a beam, and no longer a rush blast. This can be an advantage, if you go close to ennemy, use Violent Rush then High Speed Motion to launch Super Kamehameha at ideal distance.

For minor differences, SSJ2 Goku is obviously stronger than SSJ1 Goku, he gains an additional Dragon Homing in Max Power mode and loses Flying Kick. More strategically, SSJ2 Goku also loses Step-In Kiai Cannon.

Otherwise, SSJ2 Goku is equal to SSJ. This makes him a good overall fighter, but sadly less melee resistant than his previous form due to disparition of Saiyan Soul, so less versatile.

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Z-Items Edit

There are recommended items which work the best with SSJ2 Goku.

  1. Equipment Slot +3
  2. Health +19 : best resistance (over Defense +19 or Mystery of Sheron).

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Data Edit

StatsEdit

Base Maxed out
Life 50.000 98.000 ?
Overall Attack rating  %  %
Overall Defense rating 100 %  %
Blast Gauge charging time
Max Blast Stock 4
Ki full charging time 7.5 s.
Ki bars at start of the battle 2 5
Ki bars auto regen max 2 5
Max Power Mode duration
Hits combos Attack Defense
Base Maxed out Base Maxed out
Rush attack 6 hits 2.080 3.160 1.610 1.000
Smash 1 hit 1.800 2.740 1.400 860
Grab 1 hit 3.150 4.790 2.450 1.500
Ki blasts rush 7 blasts 2.800 4.270 1.250 800
Per blast 1 blast 400 610 250 160
Charged ki blast 1 blast 2.800 4.260 1.080 660
Kamehameha - - - 4.800 2.940
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Common traits and techniquesEdit

Passives Common melee moves Max Power Mode
Absorb Ki Blasts - Banishing Attack Yes Banishing Attack + +1
Cyborg - Step-In Yes Homing Dragon + +1
Fly Yes Rush In Yes Ki Blast Defense -
Giant - Chase Attack Yes Rush Armor -
Lock-On Type Z-type High Speed Motion Yes Super Movement -
Range - Lift Strike / Air Combos Yes Super Dash Yes
Stun Power - Ground Slash Yes Violent Rush Yes
Stun Defense - Dragon Tornado Yes Hyper Smash Yes
Rolling Hammer - Max Power Combo Yes
Sonic Impact Yes Max Power Combo Finish Yes
Massive Throw Yes
Illusion Slash Yes

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Melee specific movesEdit

Type Inputs Move
Finishers 4x A , B (, B , B , A) Heavy Finish + Heavy Crush
3x A , B (, B , B , A) Heavy Finish + Heavy Crush
2x A , B (, B , B , A) Heavy Finish + Heavy Crush
A , B ( B) Kiai Cannon + Kiai Cannon Smash
Counters Rush, Guard Sway
Step-In, Guard Counter Throw
Smash cancel Feint After-image Strike
Step-In attacks B Sway Heavy
Up + B Sway Lift Strike
Down + B Sway Ground Slash + Dragon Tornado
Throw Up + Dash Throws ennemy straight forward.
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Ki BlastsEdit

Position Description
Standard
Ki Blasts
Neutral Fires up to 7 Ki Blasts with great range, speed and accuracy, and slightly curved trajectory.
Dash Fires 3 regular Ki Blasts at the cost of only one.
Jump
Charged
Ki Blast
Neutral Straight-trajectory blue fireball. Very powerful, very long range and impossible to repel (but still blockable), but costly.
Dash More classical big yellow slow fireball (moderate damages, short-medium range, can be repelled, little Ki cost).
Jump

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Blast techniquesEdit

Blast 1
Blast Cost Quick description
Instantaneous Transmission 2 / 4 Teleports you on ennemy's back.
Full Power 3 / 4 Enters in Max Power mode. Ki rate drops from 7.5 s. to 12.5 s.
Blast 2 and Ultimate Blast
Ki Cost (/5) Hits Damages Wiimote move Quick description
Standard Wiimote
Base Maxed Base Maxed
Kamehameha 3 6 6.000 11.400 9.120 17.340 10.020 12.000 Kame- hameha Chargeable beam (min and max values).
Meteor Smash 4 11 11.530 17.230 11.500 Rush Rush ; long reach, transport to the center of the arena, in the air, then smash thep ennemy downward.
Super Kamehameha (Ultimate) 5 8 14.800 22.480 C-Up Energy beam.
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TransformationsEdit

Cost Inputs Bonus
Super Saiyan 3 1 / 4 (Left +) Transform None
Base form Free Down + Transform None
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Miscellaneous Edit

Dragon Library description Edit

Goku transforms from Super Saiyan into this form. After training in Other World, he achieved the ability to transform into a Super Saiyan 2.

A Super Saiyan’s distinctive change is more pronounced, and his power rises further.

In the duel with Majin Vegeta, who had powered up thanks to Babidi’s magic, Goku changed into this form and showed an extraordinary power.

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How to unlock Edit

Complete XXX scenario.

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In Dragon Adventure and Ultimate Battle Z modes Edit

SSJ2 Goku is playable in  :

SSJ2 Goku is fought in :

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