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In this form, Goku turns into a real close-combat powerhouse, able to easily defeat any opponent, including giants !

StrategyEdit

Gameplay Edit

SSJ3 Goku is a fighter with very good melee abilities but average distance capacities, due to rather slow Ki charging rate, high Ki costs (4 Ki bars both) and low damages on Blasts 2 (unless you can charge the Super Kamehameha (Neutral/Kameha)... which is easily avoidable). Super Explosive Blast (Up/wii) may prove situational for finishing an ennemy with low health, but SSJ3 Goku doesn't rely on Blasts 2 to win.

An alternative to play at distance with this form is to use neutral charged Ki Blasts.They are the same as SSJ and SSJ2 forms, so very powerful and unrepellable. Downside is they cost almost a Ki bar and SSJ3 Goku has, once again, a rather low Ki charging rate. To circumvent this, you can either equip Ki control item or use them only on Max Power Mode.

Speaking of this, Max Power Mode is pretty good on SSJ3 Goku. In addition to infinte Ki Blasts, it includes a lot of bonuses, like Super Movment, Violent Rush and Hyper Smash. End the combo with the Ultimate Blast, Dragon Fist (Down/Shake, leaves no Ki) : a long Rush blast which ends with ennemy at short distance from you -leaving very few time to charge Ki again- but heavily damaged. Particularity of this move is that it works on every opponent, even giants !

You can immediatly follow this Max Power Mode combo with a Dash and Sonic Impact, which allows you to directly chain into SSJ3 Goku high melee abilities.

The first of those best abilities is the capacity to stun giant foes with normal attacks. The second, and the cheapest way to beat the ennemy, is the gift to abuse the chain Heavy Finish combo. It can be done by several ways :

  • Simply use it in a normal rush : 5xA, Rush-In, then loop : 3or4XA, charge B.
  • Easier : at close range (or after Dragon Fist), start with Step-In Heavy instead 5xA and Rush-In.
  • Easiest : use Instant Transmission (Neutral, 2/3 Blast Stocks) then do the "5XA and Rush-In" version of the combo.
  • You can try to go on ennemy's back with High Speed Movement or Super Movement, or even by sidesteps while ennemy is on the ground after a Sonic Impact, but it is very hard.

Remember that you have to press (and maintain) B when Goku strikes multiple times with his left leg only to use this chan combo.

If ennemy is too slow to react after the first Heavy Finish, the second one will blow him away. So you have to rely on another combo, which is powerful but not infinite :

  • 5xA, Rush-In, 3or4xA, charged Heavy Finish, 1xA, charged Kiai Cannon + Smash
  • Inputs : 5xA, dash, 3or4xA, charge B, 1xA, charge B and B

You can then use the "Sonic Cannon" combo : loop the Sonic Impact (dash, charge B, A, B) and the Kiai Cannon (1xA, charge B) either or not with Kiai Cannon Smash (again B). You can even add a Step-in Heavy between Sonic Impact and Kiai Cannon for additionnal damages.

So, the easiest way to play SSJ3 Goku is to use the infinite Heavy Finish combo, ever in front of the opponent with Step-In heavy or on his back with the help of Instant Transmission. If you can't infinitely combo the ennemy, you can either use the alternative, and/or Sonic Cannon custom combo, and/or the Max Power Mode combo "Violent Rush + Hyper Smash + Dragon Fist". Remember : Dragon Fist hit giant ennemies, like normal punches in SSJ3 form !

Z-Items Edit

There are recommended items which work the best with SSJ3 Goku.

  1. Equipment Slot +3
  2. Health +19 : Best resistance item.
  3. Attack +19 : Boosts SSJ3 Goku's incredible melee abilities and useful charged Ki Blasts.

Valuable items

  1. Blast 1 +19 : Useful for Instant Transmission, but not mandatory ; with the infinite Heavy Finish combo, you just need 2 Blast Stocks in the whole fight. However, the quicker you can use it, the better. Can also be used for Max Power Mode and Dragon Fist, tough.
  2. Ki Control : If you heavily use charged Ki blasts (boosted by Attack +19), this one halves their cost.
  3. Ultimate Blast +19 : For heavy Dragon Fist users. A good option since it can hit giant opponents at long range.
  4. Ki +19 : Useful if you plan to use charged Ki blasts and/or Dragon Fist.

Data Edit

StatsEdit

Base Maxed out
Life 50.000 98.000 ?
Overall Attack rating 196 % 140 %
Overall Defense rating 100 % 62 %
Blast Gauge charging time 18 s. 15 s.
Max Blast Stock 3
Ki full charging time 8,8 s. 7,7 s.
Ki bars at start of the battle 1 5
Ki bars auto regen max 2 5
Max Power Mode duration 12 s. 17.5 s.
Hits combos Attack Defense
Base Maxed out Base Maxed out
Rush attack 7 hits 2.160 3.320 1.610 1.000
Smash 1 hit 1.880 2.860 1.400 860
Grab 1 hit 3.290 5.000 2.450 1.500
Ki blasts rush 7 blasts 3.500 5.320 1.250 800
Per blast 1 blast 500 760 250 160
Charged ki blast 1 blast 3.200 4.860 1.080 660
Kamehameha - - - 4.800 2.940
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Common traits and techniquesEdit

Passives Common melee moves Max Power Mode
Absorb Ki Blasts - Banishing Attack Yes Banishing Attack + +2
Cyborg - Step-In Yes Homing Dragon + +1
Fly Yes Rush In Yes Ki Blast Defense -
Giant - Chase Attack Yes Rush Armor -
Lock-On Type Z-type High Speed Motion Yes Super Movement Yes
Range - Lift Strike / Air Combos Yes Super Dash Yes
Stun Power - Ground Slash Yes Violent Rush Yes
Stun Defense - Dragon Tornado Yes Hyper Smash Yes
Rolling Hammer - Max Power Combo Yes
Sonic Impact Yes Max Power Combo Finish Yes
Massive Throw Yes
Illusion Slash Yes

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Melee specific movesEdit

Type Inputs Move
Finishers 4x A , B (, B , B , A) Heavy Finish + Heavy Crush
3x A , B (, B , B , A) Heavy Finish + Heavy Crush
2x A , B (, B , B , A) Flying Kick
A , B ( B) Kiai Cannon + Kiai Cannon Smash
Counters Rush, Guard Counter Throw (grab)
Step-In, Guard Step-In Strike (uppercut)
Smash cancel Feint Counter Throw (grab)
Step-In attacks B (, 2x B, A) Step-In Heavy + Heavy Crush
Up + B Step-In Lift Strike
Down + B (, 2x B , A) Step-In Ground Slash + Dragon Tornado
Throw Up + Dash Throws ennemy straight forward.
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Ki BlastsEdit

Position Description
Standard
Ki Blasts
Neutral Fires up to 7 Ki Blasts with great range, speed and accuracy, and slightly curved trajectory.
Dash Fires 3 regular Ki Blasts at the cost of only one.
Jump
Charged
Ki Blast
Neutral Straight-trajectory blue fireball. Very powerful, very long range and impossible to repel (but still blockable), but costly.
Dash More classical big yellow fireball (moderate damages, short-medium range, can be repelled, little Ki cost).
Jump
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Blast techniquesEdit

Blast 1
Blast Cost Quick description
Instantaneous Transmission 2 / 3 Teleports you on ennemy's back.
Power up to the very limit 3 / 3 Enters in Max Power mode. Ki drops to 15s./13 s.
Blast 2 and Ultimate Blast
Ki Cost (/5) Hits Damages Wiimote move Quick description
Standard Wiimote
Base Maxed Base Maxed
Super Kamehameha 4 6 6.540 12.360 9.900 1.780 10.020 12.000 Kame- hameha Chargeable beam (min and max values).
Super Explosive Wave 4 5 8.350 12.700 11.500 C-Down Explosion centered to the user.
Dragon Fist (Ultimate) 5 8 18.010 27.380 Shake Long rush, teleport to the arena's center, Goku ends mid-air and the opponent on the ground next to him.
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TransformationsEdit

Cost Inputs Bonus
Base form Free Down + Transform None
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Miscellaneous Edit

Dragon Library description Edit

This is the form that surpasses Super Saiyan 2. In this form, the hidden power in a Saiyan’s blood is taken to its limits.

At first glance, this is an extreme change when compared to a regular Super Saiyan. The eyebrows disappear and the hair grows even longer. The power of a Super Saiyan 3 is far greater than any Saiyan level before.

However, the transformation requires a lot of energy. Only in Other World can a Saiyan keep this power for a long period of time. Anywhere else, the time a Saiyan can stay at the super Saiyan 3 level is very short. 

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How to unlock Edit

Complete XXX scenario.

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In Dragon Adventure and Ultimate Battle Z modes Edit

SSJ3 Goku is playable in  :

SSJ3 Goku is fought in :

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