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|Range:||Touch||Duration:||End of Combat|
|File:Seduce.png||Attempts to take control of target enemy unit until the end of combat. If failed, the target unit is Template:Abil.
Kibitoshin is a just a slighty modified version of Supreme Kai, gaining and losing one or two cool moves, but remains a Rush Blast Move chainer/spammer. Concretly, you'll use Crazy Rush all day...
Best moves Edit
Crazy Rush Edit
A boring yet excellent Rush Blast Move ! Long reach, teleport and repel ennemy so far away that Supreme Kai got enough time to recover at least 3 Ki Bars after use !
You can sort of loop this attack ; after use, immediatly charge Ki, and when ennemy lands, use Crazy Rush again. With some luck, ennemy will rise right when you touch him, and attack will connect.
Rear Chain Heavy ComboEdit
Crazy Rush, thanks to its particularities, is insane on a non-cyborg character. But if player prefer to use melee, here's Kibitoshin's best (and cheap) melee move. When on ennemy's back (mainly due to Instant Transmission), use 5xA and Rush-In, then loop 4xA + charged B.
Useful moves Edit
Full Power Energy Wave Edit
This is a very classical beam attack, retaining the typical beam attack advantages (ie piercing through fireball-type Blasts 2, stopping Rush Blast Moves...) but also disadvantages (ie predictability and easy dodging).
It is Kibitoshin's only damaging and "disturbing" (as it knocks off ennemies) weapon against Giants ; otherwise, Crazy Rush is better on every aspect.
Instant Transmission Edit
Wonderful for both Chain Heavy Combo and against on melee specialists, what Kibitoshin is not, but it proves VERY useful against Giants : either they are charging you or firing at you, use Instant Transmission and counter-attack !
Situational moves Edit
Like Supreme Kai, this Blast 1 is nearly useless on Kibitoshin since his main attack is Crazy Rush, and Instant Transmission already serve as approaching support move, with a Lock-On Cancel bonus.
Paralyzing Ki Blast Edit
This could have been a good move if the charge time (as it needs to be fully charged to have a real impact) and the speed have been better...
Max Power Mode / Ultimate Blast Edit
Max Power Mode gives good advantages like Ki Blasts auto-deflection, traditional Hyper Smash against giants and Super Movement... but that suits best melee fighters. And since Gekiretsu Shin'ou'hou is just a second standard beam attack, you probably never use it.
Disorienting Kiai Cannon Edit
Good on previous form, here Kiai Cannon perform on rush attacks beginning,
Weak spots Edit
Supreme Kai is slow both on melee, on flying and on Ki Blasts speed. This is also why he relies primarily on Crazy Rush.
Giant opponents Edit
Kibitoshin can only use Full Power Energy Wave (and, unlikely, Shin Gekiretsu Shin'ou'hou) against Giants. Try to get you and ennemy as high as possible, to gain the more time you can to charge Ki right after Full Power Energy Wave, as you need 3 Ki Bars to use it again.
Instant Transmission helps either to teleport on ennemy's back and get a blank point Full Power Energy Wave and to cancel a dashing ennemy's Lock-On, granting both safety and time to charge Ki.
There are items which work the best with Kibitoshin :
- Equipment Slot +3
- Health +19 : Best resistance item (Defense +19 is second and Mystery of Sheron is last, on Kibitoshin and probably on all characters).
- Blast 2 +19 : Kibitoshin best (and nearly only good) weapon is Crazy Rush. Additionnally, Full Power Energy Wave is his only anti-Giant skill.
Kibitoshin's anti-Giants items are :
- Ki +19 : Has two uses : fuel Crazy Rush and Full Power Energy Wave quicker. Albeit it is useless for Crazy Rush, as this move gives so many time after use, it is helpful for anti-Giants Full Power Energy Wave.
- Blast 1 +19 : Grants Instant Transmission more quickly.
Possible items include :
- Master's Secret Plan : The "Lock-On slow" benefits either to Supreme Kai's disorienting Kiai Cannon, while the "Raging Hurricane" component can help (but only once) if you use Crazy Rush too soon.
|Right punch||1||A||Kiai Cannon||150||+ 900|
|Left Punch||2||2xA||Kiai Cannon||300||+ 1.800|
|Right kick||3||3xA||Heavy Finish||500||+ 2.700|
|Smash kick||4||4xA||Heavy Finish||700||+ 3.600|
|Palms thrust||5||5xA||-||1.100||+ 4.500|
|Rush-In||(5)||5xA, X/N||Sway Kiai Cannon||0||.|
|Circular kick||6||5xA, X/N, A||Kiai Cannon||1.300||+ 5.400|
|Kick return||7||5xA, X/N, 2xA||Kiai Cannon||1.500||+ 6.300|
|Kick re-return||8||5xA, X/N, 3xA||Heavy Finish||1.780||+ 7.200|
|Kick re-re-return||9||5xA, X/N, 4xA||Heavy Finish||2.060||+ 8.100|
|Final punch||10||5xA, X/N, 5xA||-||2.980||+ 9.000|
|Chase Attack||(11)||5xA, X/N, 5xA, Up + Guard||-||0||- 16.384|
|Other Melee Techniques|
|Grab||3||Up, X/N||(Throw forward)||2.010||.|
|Smash||1||B (hold)||Dragon Homing / Punishing Attack||550 - 1.380||+ 1.800 - 5.400|
|Vanishing Attack||1||Smash / Homing Dragon, B||Dragon Homing||+ 1.840||+ 3.600|
|Homing Dragon||1||Smash / Vanishing Attack, X/N, A (hold)||Punishing Attack||+ 1.660||- 1.170 - 8.800|
|Illusion Slash||1||Jump, B when landing||Dragon Tornado||460 - 1.100||+ 1.800 - 3.600|
|Dash Smash Hit||1||Dash, A (charge)||Sonic Impact (X/N, A, B, A)||280 - 740||+ 1.800 - 3.600|
|Sonic Impact||4 (+3)||Dash Smash Hit, B, A||(include ground hit)|| = 3.010 - 3.470
| = 7.200
- 9.000 (+5.400)
|Hits combo||Input||Additional Effect||Damages||Ki|
|Counter Throw||3||Rush, Guard (hold)||Throw away||2.010||- 9.000|
|Step-in Strike After Image||0||X/N, Guard (hold)||Teleports away||0||- 9.000|
|Hits combo||Input||Step-In variant ?||Additional Damages||Ki|
|Disorienting Kiai Cannon||+1||1/2xA, B (h)||Sway version||550 - 1.100||+ 1.800 - 3.600|
|Heavy Finish||+1||3/4xA, B (h)||-||460 - 1.470|
|Ground Slash||+1||Rush, Down + B (h)||Normal||460 - 1.100|
|Lift Strike||+1||Rush/X/N, Up + B (h)||Normal|
|Finishers (include Ground Hits)|
|Hits combo||Init||Input||Additional Damages||Ki|
|Kiai Cannon Smash||+3 (+1)||(Step-In) Kiai Cannon||B||= 1.270 - 1.870 (+720 - 770)||= 4.500 - 5.400 (+2.700 - 1.800)|
|Dragon Tornado||+5 (+4)||(Step-In) Ground Slash||B, B, A||= 3.560 - 4.150 (+3.130)||= 9.350 - 11.050 (+7.650)|
|Full Air Combo||?||Lift Strike + X/N + B, 4xA, B||-||= 5.690 - 6.290 (+5.260)||= 8.500 - 10.200 (+6.800)|
Ki Blasts Edit
|Simple Ki Blast(s)||1-5xB||Fire up to 3 Ki Blasts.||180 - 540||- 1.400 - 4.200|
|Paralyzing Fireball||B (hold)||Purple, electric, big and slow fireball with straight trajectory which briefly incapacitate the ennemy.||450 - 1.000||- 3.000 - 6.000|
|Dash Ki Blasts||Dash, B||Shoots 2 Ki Blasts at cost of only one.||180 - 360||- 1.400|
|Dash Fireball||Dash, B (hold)||Same as still variant, but without electricity and paralysing effect.||400 - 1.000||- 2.000 - 2.500|
|Jump Ki Blasts||Jump, B||Shoots 3 Ki Blasts at cost of only one.||180 - 540||- 1.400|
|Jump Fireball||Jump, B (hold)||Same as dash variant, but with a different aspect.||400 - 1.000||- 2.000 - 2.500|
MAX Power Mode Edit
|MAX Power Mode|
|Banishing Attack +1||Smash/Dragon Homing, B||Additional Banishing Attack||?|
|Homing Dragon +1||Smash/Banishing Attack, X/N and (hold) A||Additional Homing Dragon||1.530|
|Hyper Smash||Charge + (direction +) B (hold)||Bypass guard ; basic move||2.980|
|Ki Blast Immunity||(Passive)||Ennemy's Ki blasts bounce on you, without any harm.||0|
|Super Dash||Dash + A (hold or not)||Replace Dash Smash Hit, forbids the Sonic Impact combo.||680|
|Super Movement||Direction + Guard||Teleport in short distance where you put the stick||0|
|Dragon Heavy||Dragon Dash / Homing Dragon + B (can hold)||Punch allowing to perform Dragon Heavy Combo||920|
|Dragon Heavy Combo||Dragon Dash / Homing Dragon + B (can hold), AAAAAA...||Violently pummel the ennemy, quickly drain the Max Power Gauge||+ 460|
|Dragon Heavy Exit||Dragon Dash / Homing Dragon + B (can hold), AAAAAA... B||Kick away the ennemy, allow to use Dragon Heavy Finish||+ 1.380|
|Dragon Heavy Finish||Dragon Dash / Homing Dragon + B (can hold), AAAAAA... B L2+B (charge)||Fire a chargeable and weaker Energy's Last||+ ? - 6.780|
Missing Techniques Edit
|Standard||In Max Power Mode||Other|
Blast techniques Edit
|Blast Cost||Quick description|
|Instant Transmission||1 / 3||Teleports on ennemy's back, causing him to briefly lose his Lock-On.|
|Psychokinesis||1 / 3||Unblockable short reach attack which briefly incapacitates ennemy.|
|Ki Cost (/5)||Hits||Damages||Wiimote move||Quick description|
|Full Power Energy Wave||3||1||9.000||?||?||Standard 1-hit Beam|
|Crazy Rush||2||11||9.020||?||Shake||Rush ; long reach, teleport to the center of the arena, airborne, then throw ennemy far forward.|
|Shin Gekiretsu Shin'hou'hou (Ultimate)||5||6||13.620||?||?||Standard multi-hits larger Beam|
No transformation Edit
Kibitoshin can't either transform, revert or fuse.
Dragon Library description Edit
This is the result of the fusion between the Eastern Supreme Kai and his servant Kibito.
While explaining the use of the Potara earrings, the Supreme Kai accidentally got stuck in this fused state.
Having combined with Kibito, his fighting strength has been significantly increased, and he has gained the ability to use Instant Transmission. Even so, he is still not too terribly reliable in the heat of battle.
After Majin Buu is destroyed, he and the Elder Kai pass the time by relaxing on the World of the Kais.
Voice actor Edit
Japanese : Yuji Mitsuya
English : Kent Williams
- Green palette swap.
In Dragon Adventure and Ultimate Battle Z modes Edit
Kibitoshin is playable in :
Kibitoshin is fought in :
In manga and/or anime, Kibitoshin use these moves :