One of most faithful Goku's friend, Piccolo as the great Light Grenade which overshadow otherwise averages abilities.
Best moves Edit
Light Grenade Edit
Piccolo's gold move. A 9.800 HP worth big and fast fireball. However, it can be easily avoided by teleport, but abusing it is by far the quickest way to victory.
Full Power Edit
Allow to spam Light Grenade and yet be able to enter onto Max Power Mode as soon as you have 3 Blast Stocks. There, you can harass ennemy with Violent Rush before Hyper Smashing him and use the Ki penalty trick. Then, you can use Hellzone Grenade.
Particulary useful if ennemy is harassing you, and you need to often use Light Grenade.
Awesome move, but has some catches to exploit it : if ennemy is near a level's limit, some of fireballs will explode against this limit. Secondly, between the "hovering" phase of the move and the "homing" finale phase, there is a split second, allowing the ennemy to partially or fully dodge it. Even worse, if you're hit during this split second, all fireballs vanish. Finally, fireballs destroy environnement, destroying your cover as you use it.
The best way to use Hellzone Grenade is by getting distance from ennemy (you can use Hyper Smash), throwing your 6 standard Ki Blasts, then to launch Hellzone Grenade when ennemy is hitten or repelling Ki Blasts. Note that it often bypass guard.
If you want to spam it, take cover right after hitting the ennemy, go onto Max Power Mode again, and quit your cover, to avoid to destroy it with Hellzone Grenade, and don't forget to occup ennemy with Ki Blasts before launching Ultimate Blast, or ennemy will be able to avoid it.
Correctly used, Hellzone Grenade is godly.
Useful moves Edit
Violent Rush Edit
Allows to do good damages if you use Full Power and want to circumvent its Ki penalty.
Rush 3 Melee combo
Linking 5xA, Rush-in, 3xA, charged Heavy Finish, 4xA and then either Ground Combo or Air Combo is the best Melee combo Piccolo can pull out. Of course, Air Combo deals more damages than Ground Combo, but is harder to perform and easier to dodge.
- Air Combo, including ground hit : 21 hits, 15.110 HP
- Ground Combo, including ground hit : 18 hits, 11.840 HP
These combos are better than ones using Grab, other finishers, or using 4xA and Flying Kick instead of 5xA and Rush-In,
Extensive Grab Edit
This is a double-edge move. Grab has some range, but is slow to initiate, and can even miss if ennemy is too close ! So use it at at least step-in distance. Along with range, this grab does moderate damages (3.240) and repel the ennemy forward, allowing to charge up Ki. But there are better Melee moves.
The paralysis is good on Piccolo, as it allows him to step-side on ennemy's back for engaging a Melee combo, possibly ending doing up 20.000+ HP damages.
However, it has a high 2 Blast Stocks cost, and Blast Stocks can be used for reaching Max Power Mode, manually or not.
Weak spots Edit
Special Beam Cannon Edit
Just forget it. High cost and one of the longest charge time of the game make it nearly impossible use it efficiently.
Step In Sway Edit
Against giant opponents Edit
There are items which work the best with Piccolo :
- Equipment Slot +3
- Health +19 : Best resistance item (Defense +19 is second and Mystery of Sheron is last, on Majin Buu and probably on all characters).
- Attack +19 : a
- Blast 2 +19 : a
- Ki Control : a
Offensive items : depends on your fighting preferences,
|Rush attacks and combos|
|Single kick||1||A||Kiai Cannon||250||+ 600|
|Second kick||2||2xA||Flying Kick||500||+ 1.200|
|Punch||3||3xA||Heavy Finish||750||+ 1.800|
|Second punch||4||4xA||Flying Kick||1.170||+ 2.400|
|Round kick||5||5xA||-||1.930||+ 3.000|
|Rush-In||(5)||5xA, X/N||Sway Heavy||0||.|
|Punch||6||5xA, X/N, A||Kiai Cannon||2.180||+ 3.600|
|Second punch||7||5xA, X/N, 2xA||Flying Kick||2.430||+ 4.200|
|Knee hit||8||5xA, X/N, 3xA||Heavy Finish||2.680||+ 4.800|
|Hook||9||5xA, X/N, 4xA||Flying Kick||3.100||+ 5.400|
|Reverse hit||10||5xA, X/N, 5xA||-||4.360||+ 6.000|
|Chase Attack||(10)||5xA, X/N, 5xA, Up + Guard||-||0||- 16.384|
|Other Melee Techniques|
|Extensive grab||9||Up, X/N||(Throw forward)||3.240||.|
|Smash||1||B (hold)||Dragon Homing / Punishing Attack||810 - 1.680||+ 1.200 - 3.600|
|Vanishing Attack||1||Smash / Homing Dragon, B||Dragon Homing||+ 3.780||+ 2.400|
|Homing Dragon||1||Smash / Vanishing Attack, X/N, A (hold)||Punishing Attack||+ 2.060||?|
|Illusion Slash||1||Dragon Tornado||760 - 1.510||+ 1.200 - 2.400|
|Dash Smash Hit||1||Dash, A (charge)||Sonic Impact (X/N, A, B, A)||420 - 1.180||+ 1.200 - 2.400|
|Sonic Impact||4 (+3)||Dash Smash Hit, B, A||(include ground hit)||= 2.940 - 3.700||= 4.800 - 6.000 (+2.520)|
|Giant Throw||0||Up + B near lying ennemy||-||0||.|
|Hits combo||Input||Additional Effect||Damages||Ki|
|Body Strike||1||Rush, Guard (hold)||Lock Cancel||1.610||- 3.600|
|Sway||0||X/N, Guard (hold)||-||0||.|
|Finishers and follow-ups|
|Hits combo||Input||?||Additional Damages||Ki|
|Kiai Cannon||+1||A, B (hold)||-||940 - 1.610||+ 1.200 - 2.400|
|Kiai Cannon Smash||+3 (+2)||A, B (hold), B||(includes ground hit)||= 3.040 - 3.440 (+1.830)||= 3.600 (half or full charged)|
|Flying Kick||+5||2/4xA, B||-||700||+ 600|
|Heavy Finish||+1||3xA, B||Heavy Crush||= 670 - 1.010||+ 1.200 - 2.400|
|Heavy Crush||+4 (+3)||Heavy Finish, 2xB, A||-||= 2.260 - 2.600 (+1.590)||= 6.600 - 7.800 (+5.400)|
|Ground Slash||+1||Rush, Down + B (hold)||Normal||760 - 1.510||+ 1.200 - 2.400|
|Dragon Tornado||+5 (+4)||Ground Slash, 2xB, A||(include ground hit)||= 5.480 - 6.230 (+4.720)||= 6.600 - 7.800 (+5400)|
|Lift Strike||+1||Rush/X/N, Up + B (hold)||Normal||810 - 1.610||+ 1.200 - 2.400|
|Full Air Combo||+8 (+7)||Lift Strike + X/N + B, 4xA, B||(include ground hit)||= 8.700 - 9.500 (+7.890)||= 6.000 - 7.200 (+4.800)|
Ki Blasts Edit
|Simple Ki Blast(s)||1-6xB||Fire up to 6 spining, curvy Ki Blasts.||260 - 1.560||- 1.400 - 8.400|
|Double fireball||B (hold)||Fire 2 big slow fireballs with moderate range||500 - 1.000||- 5.000 - 6.000|
|Dash Ki Blasts||Dash, B||Fire 4 lightly more powerful Ki Blasts||300 - 1.200||- 1.400|
|Dash charged fireball||Dash, B (hold)||Single yellow fireball with good range, speed and accuracy||500 - 1.100||- 2.000 - 2.500|
|Jump Ki Blasts||Jump, B||Same as Dash variant.||300 - 1.200||- 1.400|
|Jump charged fireball||Jump, B (hold)||Same as Dash variants, with a very little less damages.||500 - 1.000||- 2.000 - 2.500|
MAX Power Mode Edit
|MAX Power Mode|
|Banishing Attack +1||Smash/Dragon Homing, B||Additional Banishing Attack||3.780|
|Homing Dragon +1||Smash/Banishing Attack, X/N and (hold) A||Additional Homing Dragon||2.060|
|Hyper Smash||Charge + (direction +) B (hold)||Bypass guard ; basic move||2.940|
|Super Dash||Dash + A||Quick teleport before Dash Smash||.1.180|
|Violent Rush||AAAAA...||Infinite Rush combo||.|
|Dragon Heavy||Dragon Dash / Homing Dragon + B (can hold)||Punch allowing to perform Dragon Heavy Combo||840|
|Dragon Heavy Combo||Dragon Dash / Homing Dragon + B (can hold), AAAAAA...||Violently pummel the ennemy, quickly drain the Max Power Gauge||?|
|Dragon Heavy Exit||Dragon Dash / Homing Dragon + B (can hold), AAAAAA... B||Kick away the ennemy, allow to use Dragon Heavy Finish||+ 1.680|
|Dragon Heavy Finish||Dragon Dash / Homing Dragon + B (can hold), AAAAAA... B L2+B (charge)||Fire a chargeable and weaker Evil Impulse||+ 800 - 7.980|
Missing Techniques Edit
|Standard||In Max Power Mode||Forms|
Blast techniques Edit
|Blast Cost||Quick description|
|Kaikosen||2 / 4||Paralyze the ennemy and damages1.960 HP.|
|Full Power||3 / 4||Go on Max Power Mode.|
|Ki Cost (/5)||Hits||Damages||Wiimote move||Quick description|
|Special Beam Cannon||4||1||1.330 - 13.290||?||?||Chargeable and unblockable beam. Requires LONG time to charge.|
|Light Grenade||3||1||9.800||?||?||Big fast fireball|
|Hellzone Grenade||5||10||1.480 - 14.800||?||?||Shoots 10 fireballs which circle the ennemy, then home at him.|
Dragon Library description Edit
Available form the start Edit
Piccolo doesn't need to be unlocked, he's always playable.
- "Battle mode" outfit, without cape nor hat.
- "Training mode", with heavy cape and hat.
In Dragon Adventure and Ultimate Battle Z modes Edit
Piccolo is playable in :
Piccolo is fought in :