FANDOM


Raditz Budokai Tenkaichi 2

StrategyEdit

GameplayEdit

Base formEdit

Raditz can be resumed as a weak character with pretty good Blasts 2 (each one costing 3 Ki Bars).

His best shot is his Blast 2-1, Full Power Energy Blast Volley. Use and abuse it. His other Blast 2, High Power Rush, is a bit weaker. It has long reach, pummels the ennemy on the spot, then smash him into the ground. It can be useful if ennemy is above or under you, safe from Full Power Energy Blast Volley.

Max Power Mode isn't a big deal for Raditz. His Ultimate Blast, Full Power Energy Wave, is a simple energy beam, without anything particulary appealing. Two other options are possible : use Max Power Combo or Violent Rush + Hyper Smash + additional Homing Dragon and Banishing Attack, then Full Power Energy Blast Volley.

Concerning Blasts 1, Raditz has Saiyan Soul and Full Power. Both cost 2 of 3 Blast Stocks. But since Raditz is better in Blasts 2 than in Max Power Mode or melee, it can be useless.

In melee, Raditz has nothing particular. He has only one counter-attack, Body Strike, used while rushing, Sonic Impact and Giant Throw. Standard attacks are weaker than average, except Simple Ki Blasts and Throw.

Thus, Raditz is definitively better at Blasts 2.

An alternative rely only on melee, using Saiyan Soul then Violent Rush and Hyper Smash, but it is not optimal since Raditz has below than average Attack. However, since Attack +19 is a good item for his Great Ape form, the Base form benefits as well from this item, making this combo a valuable, but not the best, strategy. All in all, you can also spam Full Power Energy Blast Volley until you reach full 3 Blast Gauges, then use Saiyan Soul then the combo, never using a Blast move again (except for the final blow). The Blast 2 spam is anyway safer and stronger option.

Great Ape form Edit

Like all giants, Great Ape Raditz is a slow powerhouse. His best advantages are obviously his giant form, preventing him to be hit by Rush Blast Moves, and his high Attack.

However, Great Ape Raditz has no counter-attacks, unlike other giants, making him far more vulnerable against ennemys with high stun ability than other giants.

His Blast Moves are Chou Makouhou (4 Ki Bars) and Giant Rock Throw (3 Ki Bars) ; only one-hit straight attacks. His ultimate is Chou Makousen, a sweeping beam. These moves are indeed powerful, especially if they are boosted by Blast 2 +19, which is great for Base form Raditz ; but they are also easily avoidable if ennemy stays at distance, or is good at dodging Blasts Moves.

Support moves are Howl (2 Blast Stocks) and Sleep (3 Blast Stocks). Sadly, Great Apes are just too big to hide in corner and use Sleep, and Blast Moves aren't Great Ape Raditz's best aspect.

Like almost all melee characters, best way to defeat the opponent is to get onto ennemy's back (either by using High Speed Movement or Rolling Hammer and spamming Heavy Finish, the "4xA version". Or to use Air Combos.

Z-Items Edit

  • Equipement Slot +3
  • Health +19 : The best defensive item
  • Ki +19 : For Base form
  • Blast 2 +19 : For Base form
  • Attack +19 : For Great Ape form

This setup boost both Raditz forms strong points, for a versatile use of both forms. It allows 2 free items, to the player's choice.

Edit

Base form Raditz details Edit

Raditz Budokai Tenkaichi 2

Raditz Stats Edit

Base Maxed out
Life 40.000
Overall Attack rating 99 % 125%
Overall Defense rating 100 % 61 %
Blast Gauge charging time
Max Blast Stock 3
Ki full charging time
Ki bars at start of the battle 1 5
Ki bars auto regen max 2 5
Max Power Mode duration
Hits combos Attack Defense
Base Maxed out Base Maxed out
Rush attack 5 hits 1.320 2.010 1.610 1.000
Smash 1 hit 1.160 1.770 1.400 860
Grab 4 hit 2.820 4.260 2.450 1.500
Ki blasts rush 6 blasts 1.500 2.280 1.250 800
Per blast 1 blast 250 380 250 160
Charged ki blast 1 blast 1.050 1.600 1.080 660
Kamehameha - - - 4.800 2.940

(Click here to return to Base form Raditz strategy)

Raditz Common traits and techniques Edit

Passives Common melee moves Max Power Mode
Cyborg - Banishing Attack Yes Banishing Attack + 1
Detection Scouter Step-In / Rush In Yes Homing Dragon + 1
Fly Yes Chase Attack Yes Ki Blast Resistance -
Giant - High Speed Motion Yes Super Movement -
Psychic attacks - Lift Strike / Air Combos Yes Super Dash -
Stun power - Ground Slash Yes Violent Rush Yes
Stun resistance - Dragon Tornado Yes Hyper Smash Yes
Rolling Hammer - Max Power Combo Yes
Sonic Impact Yes Max Power Combo Finish Yes
Massive Throw Yes
Illusion Slash Yes

(Click here to return to Base form Raditz strategy)

Raditz Melee specific moves Edit

Type Inputs Move
Finishers 4x A , B (, B , B , A) Heavy Finish (+ Heavy Crush)
3x A , B Blaster Wave
2x A , B (, B , B , A) Heavy Finish (+ Heavy Crush)
A , B (, B , B , A) Heavy Finish (+ Heavy Crush)
Counters Rush, Guard Body Strike (uppercut)
Step-In, Guard -
Smash cancel -
Step-In attacks B (, 2x B, A) Step-In Heavy (+ Heavy Crush)
Up + B Step-In Lift Strike
Down + B (, 2x B , A) Step-In Ground Slash (+ Dragon Tornado)
Throw Up + Dash Throws ennemy straight forward.

(Click here to return to Base form Raditz strategy)

Raditz Ki Blasts Edit

Position Description
Standard

Ki Blasts

Neutral Fires up to 6 standard Ki Blasts, side-curved if fired from afar.
Dash Fires 3 regular Ki Blasts at the cost of only one.
Jump
Charged

Ki Blast

Neutral Straight-trajectory yellow Ki Blast
Dash
Jump

(Click here to return to Base form Raditz strategy)

Raditz Blast techniques Edit

Blast 1
Blast Cost Quick description
Saiyan Soul 2 / 3 Boosts Attack, Blast move and Stun resistance until use of a Blast move.
Full Power Enters in Max Power mode (with inherent downsides).
Blast 2 and Ultimate Blast
Ki Cost (/5) Hits Damages Wiimote move Quick description
Standard Wiimote
Base Maxed Base Maxed
Super Kamehameha 4 6 6.540 12.360 9.900 12.360 10.020 12.000 Kame- hameha Chargeable beam (min and max values).
Super Explosive Wave 4 5 8.350 12.700 11.500 C-Down Explosion centered to the user.
Dragon Fist (Ultimate) 5 8 18.010 27.380 Energy beam.

(Click here to return to Super Saiyan 3 strategy)

SSJ2 Transformations Edit

Cost Inputs Bonus
Base form Free Down + Transform None

(Click here to return to Super Saiyan 3 strategy)

Base form RaditzEdit

Great Ape Raditz Budokai Tenkaichi 2

Raditz Stats

Base Maxed out
Life 50.000 98.000
Overall Attack rating 196 % 140 %
Overall Defense rating 100 % 62 %
Blast Gauge charging time
Max Blast Stock 3
Ki full charging time
Ki bars at start of the battle 1 5
Ki bars auto regen max 2 5
Max Power Mode duration
Hits combos Attack Defense
Base Maxed out Base Maxed out
Rush attack 7 hits 2.160 3.320 1.610 1.000
Smash 1 hit 1.880 2.860 1.400 860
Grab 1 hit 3.290 5.000 2.450 1.500
Ki blasts rush 7 blasts 3.500 5.320 1.250 800
Per blast 1 blast 500 760 250 160
Charged ki blast 1 blast 3.200 4.860 1.080 660
Kamehameha - - - 4.800 2.940

(Click here to return to Super Saiyan 3 strategy)

SSJ3 Common traits and techniques Edit

Passives Common melee moves Max Power Mode
Absorb Ki Blasts - Banishing Attack Yes Banishing Attack + 2
Anti-Armor - Step-In Yes Homing Dragon + 1
Cyborg - Rush In Yes Ki Blast Armor -
Energy Detection Yes Chase Attack Yes Ki Blast Bounce -
Fly Yes High Speed Motion Yes Rush Armor -
Giant - Lift Strike / Air Combos Yes Super Movement Yes
Ki Blast Armor - Ground Slash Yes Super Dash Yes
Rush Armor - Dragon Tornado Yes Violent Rush Yes
Scouter - Rolling Hammer - Hyper Smash Yes
Weakness - Sonic Impact Yes Max Power Combo Yes
Massive Throw Yes Max Power Combo Finish Yes
Illusion Slash Yes

(Click here to return to Super Saiyan 3 strategy)

SSJ3 Melee specific moves Edit

Type Inputs Move
Finishers 4x A , B (, B , B , A) Heavy Finish + Heavy Crush
3x A , B (, B , B , A) Heavy Finish + Heavy Crush
2x A , B (, B , B , A) Flying Kick
A , B ( B) Kiai Cannon + Kiai Cannon Smash
Counters Rush, Guard Counter Throw (grab)
Step-In, Guard Step-In Strike (uppercut)
Smash cancel Feint Counter Throw (grab)
Step-In attacks B (, 2x B, A) Step-In Heavy + Heavy Crush
Up + B Step-In Lift Strike
Down + B (, 2x B , A) Step-In Ground Slash + Dragon Tornado
Throw Up + Dash Throws ennemy straight forward.

(Click here to return to Super Saiyan 3 strategy)

SSJ2 Ki Blasts Edit

Position Description
Standard

Ki Blasts

Neutral Fires up to 7 Ki Blasts with great range, speed and accuracy, and slightly curved trajectory.
Dash Fires 3 regular Ki Blasts at the cost of only one.
Jump
Charged

Ki Blast

Neutral Straight-trajectory blue fireball. Very powerful, very long range and impossible to repel (but still blockable), but costly.
Dash More classical big yellow fireball (moderate damages, short-medium range, can be repelled, little Ki cost).
Jump

(Click here to return to Super Saiyan 3 strategy)

SSJ3 Blast techniques Edit

Blast 1
Blast Cost Quick description
Instantaneous Transmission 2 / 4 Teleports you on ennemy's back.
Power up to the very limit 3 / 4 Enters in Max Power mode.
Blast 2 and Ultimate Blast
Ki Cost (/5) Hits Damages Wiimote move Quick description
Standard Wiimote
Base Maxed Base Maxed
Super Kamehameha 4 6 6.540 12.360 9.900 12.360 10.020 12.000 Kame- hameha Chargeable beam (min and max values).
Super Explosive Wave 4 5 8.350 12.700 11.500 C-Down Explosion centered to the user.
Dragon Fist (Ultimate) 5 8 18.010 27.380 Energy beam.

(Click here to return to Super Saiyan 3 strategy)

Great Ape RaditzEdit

SS3 Goku

Raditz StatsEdit

Base Maxed out
Life 50.000 98.000
Overall Attack rating 196 % 140 %
Overall Defense rating 100 % 62 %
Blast Gauge charging time
Max Blast Stock 3
Ki full charging time
Ki bars at start of the battle 1 5
Ki bars auto regen max 2 5
Max Power Mode duration
Hits combos Attack Defense
Base Maxed out Base Maxed out
Rush attack 7 hits 2.160 3.320 1.610 1.000
Smash 1 hit 1.880 2.860 1.400 860
Grab 1 hit 3.290 5.000 2.450 1.500
Ki blasts rush 7 blasts 3.500 5.320 1.250 800
Per blast 1 blast 500 760 250 160
Charged ki blast 1 blast 3.200 4.860 1.080 660
Kamehameha - - - 4.800 2.940

(Click here to return to Super Saiyan 3 strategy)

SSJ3 Common traits and techniquesEdit

Passives Common melee moves Max Power Mode
Absorb Ki Blasts - Banishing Attack Yes Banishing Attack + 2
Anti-Armor - Step-In Yes Homing Dragon + 1
Cyborg - Rush In Yes Ki Blast Armor -
Energy Detection Yes Chase Attack Yes Ki Blast Bounce -
Fly Yes High Speed Motion Yes Rush Armor -
Giant - Lift Strike / Air Combos Yes Super Movement Yes
Ki Blast Armor - Ground Slash Yes Super Dash Yes
Rush Armor - Dragon Tornado Yes Violent Rush Yes
Scouter - Rolling Hammer - Hyper Smash Yes
Weakness - Sonic Impact Yes Max Power Combo Yes
Massive Throw Yes Max Power Combo Finish Yes
Illusion Slash Yes

(Click here to return to Super Saiyan 3 strategy)

SSJ3 Melee specific movesEdit

Type Inputs Move
Finishers 4x A , B (, B , B , A) Heavy Finish + Heavy Crush
3x A , B (, B , B , A) Heavy Finish + Heavy Crush
2x A , B (, B , B , A) Flying Kick
A , B ( B) Kiai Cannon + Kiai Cannon Smash
Counters Rush, Guard Counter Throw (grab)
Step-In, Guard Step-In Strike (uppercut)
Smash cancel Feint Counter Throw (grab)
Step-In attacks B (, 2x B, A) Step-In Heavy + Heavy Crush
Up + B Step-In Lift Strike
Down + B (, 2x B , A) Step-In Ground Slash + Dragon Tornado
Throw Up + Dash Throws ennemy straight forward.

(Click here to return to Super Saiyan 3 strategy)

SSJ2 Ki BlastsEdit

Position Description
Standard
Ki Blasts
Neutral Fires up to 7 Ki Blasts with great range, speed and accuracy, and slightly curved trajectory.
Dash Fires 3 regular Ki Blasts at the cost of only one.
Jump
Charged
Ki Blast
Neutral Straight-trajectory blue fireball. Very powerful, very long range and impossible to repel (but still blockable), but costly.
Dash More classical big yellow fireball (moderate damages, short-medium range, can be repelled, little Ki cost).
Jump

(Click here to return to Super Saiyan 3 strategy)

SSJ3 Blast techniquesEdit

Blast 1
Blast Cost Quick description
Instantaneous Transmission 2 / 4 Teleports you on ennemy's back.
Power up to the very limit 3 / 4 Enters in Max Power mode.
Blast 2 and Ultimate Blast
Ki Cost (/5) Hits Damages Wiimote move Quick description
Standard Wiimote
Base Maxed Base Maxed
Super Kamehameha 4 6 6.540 12.360 9.900 12.360 10.020 12.000 Kame- hameha Chargeable beam (min and max values).
Super Explosive Wave 4 5 8.350 12.700 11.500 C-Down Explosion centered to the user.
Dragon Fist (Ultimate) 5 8 18.010 27.380 Energy beam.

(Click here to return to Super Saiyan 3 strategy)

Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.